M:tG card similarity search
GG · Creature — Elf Druid
Other Elves you control get +1/+1. Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Kumena's Awakening | 2UU | Enchantment | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card. |
Tidal Barracuda | 3U | Creature — Fish | Any player may cast spells as though they had flash. Your opponents can't cast spells during your turn. 3/4 |
Predatory Hunger | G | Enchantment — Aura | Enchant creature Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature. |
Silver Seraph | 5WWW | Creature — Angel | Flying Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard. 6/6 |
Kitt Kanto, Mayhem Diva | 1RGW | Legendary Creature — Cat Bard Druid | When Kitt Kanto enters the battlefield, create a 1/1 green and white Citizen creature token. At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature. 3/3 |
Implement of Examination | 3 | Artifact | {U}, Sacrifice Implement of Examination: Draw a card. When Implement of Examination is put into a graveyard from the battlefield, draw a card. |
Questing Druid | 1G | Creature — Human Druid | Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid. 1/1 |
Sickle Dancer | 2B | Creature — Human Warrior | Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn. 3/2 |
Gavony Ironwright | 2W | Creature — Human Soldier | Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4. 1/4 |
The Drum, Mining Facility | Plane — Earth | Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn. Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) |