Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Leafkin Druid

1G · Creature — Elemental Druid

{T}: Add {G}. If you control four or more creatures, add {G}{G} instead. 0/3

Similar cards

Color identity:
NameManaTypeText
Conduit Pylons Land — Desert When Conduit Pylons enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color.
Abandoned Outpost Land Abandoned Outpost enters the battlefield tapped. {T}: Add {W}. {T}, Sacrifice Abandoned Outpost: Add one mana of any color.
Bog Wreckage Land Bog Wreckage enters the battlefield tapped. {T}: Add {B}. {T}, Sacrifice Bog Wreckage: Add one mana of any color.
Ravaged Highlands Land Ravaged Highlands enters the battlefield tapped. {T}: Add {R}. {T}, Sacrifice Ravaged Highlands: Add one mana of any color.
Seafloor Debris Land Seafloor Debris enters the battlefield tapped. {T}: Add {U}. {T}, Sacrifice Seafloor Debris: Add one mana of any color.
Timberland Ruins Land Timberland Ruins enters the battlefield tapped. {T}: Add {G}. {T}, Sacrifice Timberland Ruins: Add one mana of any color.
Intrepid Stablemaster 1GCreature — Human Scout Reach {T}: Add {G}. {T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells. 2/2
Castle Garenbrig Land Castle Garenbrig enters the battlefield tapped unless you control a Forest. {T}: Add {G}. {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
Seer's Lantern 3Artifact {T}: Add {C}. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Incubation Druid 1GCreature — Elf Druid {T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) 0/2
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