M:tG card similarity search
1G · Creature — Elemental Druid
{T}: Add {G}. If you control four or more creatures, add {G}{G} instead. 0/3
Name | Mana | Type | Text |
---|---|---|---|
Skyshroud Troopers | 3G | Creature — Elf Druid Warrior | {T}: Add {G}. 3/3 |
Eladamri's Vineyard | G | Enchantment | At the beginning of each player's precombat main phase, that player adds {G}{G}. |
Mana Geyser | 3RR | Sorcery | Add {R} for each tapped land your opponents control. |
Minamo, School at Water's Edge | Legendary Land | {T}: Add {U}. {U}, {T}: Untap target legendary permanent. | |
Delighted Halfling | G | Creature — Halfling Citizen | {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. 1/2 |
Teferi's Isle | Legendary Land | Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Teferi's Isle enters the battlefield tapped. {T}: Add {U}{U}. | |
Rosheen Meanderer | 3R/G | Legendary Creature — Giant Shaman | {T}: Add {C}{C}{C}{C}. Spend this mana only on costs that contain {X}. 4/4 |
Culling Drone | 1B | Creature — Eldrazi Drone | Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) 2/2 |
Gemstone Caverns | Legendary Land | If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color. | |
Plaza of Heroes | Land | {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn. |