Card Codex

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17 May 2024: Card library updated.

League Guildmage

UR · Creature — Human Wizard

{3}{U}, {T}: Draw a card. {X}{R}, {T}: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy. 2/2

Similar cards

Color identity:
NameManaTypeText
Island Sanctuary 1WEnchantment If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Tayam, Luminous Enigma 1WBGLegendary Creature — Nightmare Beast Each other creature you control enters the battlefield with an additional vigilance counter on it. {3}, Remove three counters from among creatures you control: Mill three cards, then return a permanent card with mana value 3 or less from your graveyard to the battlefield. 3/3
Ertai, the Corrupted 2WUBLegendary Creature — Phyrexian Human Wizard {U}, {T}, Sacrifice a creature or enchantment: Counter target spell. 3/4
Bosh, Iron Golem 8Legendary Artifact Creature — Golem Trample {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's mana value to any target. 6/7
Jodah, the Unifier WUBRGLegendary Creature — Human Wizard Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control. Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order. 5/5
Sandstone Oracle 7Artifact Creature — Sphinx Flying When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. 4/4
Fierce Empath 2GCreature — Elf When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle. 1/1
Battle of Hoover Dam 3WEnchantment As Battle of Hoover Dam enters the battlefield, choose NCR or Legion. • NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. • Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
Riches 5UUSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent chooses a creature they control. You gain control of those creatures.
Forgotten Lore GSorcery Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.
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