M:tG card similarity search
2W · Instant
Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.
Name | Mana | Type | Text |
---|---|---|---|
Prismatic Circle | 2W | Enchantment | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Prismatic Circle enters the battlefield, choose a color. {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. |
Aven Soulgazer | 3WW | Creature — Bird Cleric | Flying {2}{W}: Look at target face-down creature. 3/3 |
Mistwalker | 2U | Creature — Shapeshifter | Changeling (This card is every creature type.) Flying {1}{U}: Mistwalker gets +1/-1 until end of turn. 1/4 |
Shaper Guildmage | U | Creature — Human Wizard | {W}, {T}: Target creature gains first strike until end of turn. {B}, {T}: Target creature gets +1/+0 until end of turn. 1/1 |
Contest of Claws | 1G | Sorcery | Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
Toxic Scorpion | 1G | Creature — Scorpion | Deathtouch When Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn. 1/1 |
Thundercloud Elemental | 5UU | Creature — Elemental | Flying {3}{U}: Tap all creatures with toughness 2 or less. {3}{U}: All other creatures lose flying until end of turn. 3/4 |
Traitorous Greed | 3R | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and {T} this turn.) |
Kick in the Door | R | Sorcery | Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.) |
Word of Seizing | 3RR | Instant | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn. |