Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Leaping Ambush

G · Instant

Target creature gets +1/+3 and gains reach until end of turn. Untap it.

Similar cards

Color identity:
NameManaTypeText
Honor of the Pure 1WEnchantment White creatures you control get +1/+1.
Thirsting Axe 3Artifact — Equipment Equipped creature gets +4/+0. At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it. Equip {2}
Sunhome Enforcer 2RWCreature — Giant Soldier Whenever Sunhome Enforcer deals combat damage, you gain that much life. {1}{R}: Sunhome Enforcer gets +1/+0 until end of turn. 2/4
Cleric of Chill Depths 1UCreature — Merfolk Cleric Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step. 1/3
Vow of Wildness 2GEnchantment — Aura Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
Angelic Intervention 1WInstant Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.)
Nightmarish End 2BInstant Target creature gets -X/-X until end of turn, where X is the number of cards in your hand.
Thistledown Duo 2W/UCreature — Kithkin Soldier Wizard Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn. 2/2
Earth Servant 5RCreature — Elemental Earth Servant gets +0/+1 for each Mountain you control. 4/4
Tormentor's Helm RArtifact — Equipment Equipped creature gets +1/+1. Whenever equipped creature becomes blocked, it deals 1 damage to defending player. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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