Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Leather Armor

1 · Artifact — Equipment

Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {0}. Activate only once each turn.

Similar cards

Color identity:
NameManaTypeText
Supernatural Rescue 3WEnchantment — Aura This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2.
Uncontrollable Anger 2RREnchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
Soar 1UEnchantment — Aura You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+1 and has flying.
Gleam of Authority 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control. Enchanted creature has vigilance and "{W}, {T}: Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Blackbloom Rogue 2BCreature — Human Rogue Menace (This creature can't be blocked except by two or more creatures.) Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard. 2/3
Timberwatch Elf 2GCreature — Elf {T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. 1/2
Might of the Old Ways 1GInstant Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card.
A-Elven Bow GArtifact — Equipment When Elven Bow enters the battlefield, you may pay {1}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it. Equipped creature gets +1/+2 and has reach. Equip {3}
Tandem Tactics 1WInstant Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Angel of Jubilation 1WWWCreature — Angel Flying Other nonblack creatures you control get +1/+1. Players can't pay life or sacrifice creatures to cast spells or activate abilities. 3/3
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