M:tG card similarity search
1 · Artifact — Equipment
Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {0}. Activate only once each turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Snapsail Glider | 3 | Artifact Creature — Construct | Metalcraft — Snapsail Glider has flying as long as you control three or more artifacts. 2/2 |
| Heroic Defiance | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common. |
| The Warmonger | Hero | Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn. | |
| Resistance Skywarden | 3RR | Creature — Ogre Rebel | Menace, reach 5/5 |
| Bloodghast | BB | Creature — Vampire Spirit | Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. 2/1 |
| Dream Devourer | 1B | Creature — Demon Cleric | Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.) Whenever you foretell a card, Dream Devourer gets +2/+0 until end of turn. 0/3 |
| Benalish Veteran | 2W | Creature — Human Soldier | Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn. 2/2 |
| Steadfast Cathar | 1W | Creature — Human Soldier | Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn. 2/1 |
| Wei Ambush Force | 1B | Creature — Human Soldier | Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn. 1/1 |
| Angel of the Dawn | 4W | Creature — Angel | Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3 |