Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

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1W · Instant

Return any number of target permanents you own to your hand.

Similar cards

Color identity:
NameManaTypeText
Liquimetal Torque 2Artifact {T}: Add {C}. {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
Ghosts of the Innocent 5WWCreature — Spirit If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead. 4/5
Arid Archway Land — Desert Arid Archway enters the battlefield tapped. When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}{C}.
Illusion UInstant Target spell or permanent becomes the color of your choice until end of turn.
Pir, Imaginative Rascal 2GLegendary Creature — Human Partner with Toothy, Imaginary Friend (When this creature enters the battlefield, target player may put Toothy into their hand from their library, then shuffle.) If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead. 1/1
Quicksilver Behemoth 6UCreature — Beast Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 4/5
Clay Revenant 1Artifact Creature — Golem Clay Revenant enters the battlefield tapped. {2}{B}: Return Clay Revenant from your graveyard to your hand. 1/2
Fiery Emancipation 3RRREnchantment If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Wall of Glare 1WCreature — Wall Defender (This creature can't attack.) Wall of Glare can block any number of creatures. 0/5
Allied Assault 2WInstant Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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