M:tG card similarity search
3U · Instant
Return target nonland permanent to its owner's hand. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Deathly Ride | 1B | Sorcery — Adventure | Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.) |
Bind Spirit | 1B | Instant — Adventure | Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.) |
Alter Fate | 1B | Sorcery — Adventure | Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.) |
Raise Dead | B | Sorcery | Return target creature card from your graveyard to your hand. |
Return to Battle | B | Sorcery | Return target creature card from your graveyard to your hand. |
Wildwood Rebirth | 1G | Instant | Return target creature card from your graveyard to your hand. |
Mystic Confluence | 3UU | Instant | Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card. |
Nightscape Battlemage | 2B | Creature — Zombie Wizard | Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.) When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands. When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land. 2/2 |
Morgue Theft | 1B | Sorcery | Return target creature card from your graveyard to your hand. Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Jin-Gitaxias | 3UU | Legendary Creature — Phyrexian Praetor | Ward {2} Whenever you cast a noncreature spell with mana value 3 or greater, draw a card. {3}{U}: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand. 5/5 |