M:tG card similarity search
3W · Creature — Human Knight
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) 2/4
Name | Mana | Type | Text |
---|---|---|---|
Weary Prisoner | 3R | Creature — Human Werewolf | Defender Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/6 |
Tireless Hauler | 4G | Creature — Human Werewolf | Vigilance Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/5 |
Steadfast Guard | WW | Creature — Human Rebel | Vigilance (Attacking doesn't cause this creature to tap.) 2/2 |
Border Patrol | 4W | Creature — Human Nomad | Vigilance 1/6 |
Woodland Patrol | 2G | Creature — Human Scout | Vigilance 3/2 |
Knight of Obligation | 3W | Creature — Human Knight | Vigilance Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) 2/4 |
Knight of the Tusk | 4WW | Creature — Human Knight | Vigilance (Attacking doesn't cause this creature to tap.) 3/7 |
Veteran Cavalier | WW | Creature — Human Knight | Vigilance (Attacking doesn't cause this creature to tap.) 2/2 |
Akroma's Devoted | 3W | Creature — Human Cleric | Cleric creatures have vigilance. 2/4 |
Bogardan Lancer | 1R | Creature — Human Knight | Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1/1 |