Card Codex

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17 May 2024: Card library updated.

Leeching Licid

1B · Creature — Licid

{B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player. 1/1

Similar cards

Color identity:
NameManaTypeText
Saving Grace 1WEnchantment — Aura Flash Enchant creature you control When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3.
Sicken BEnchantment — Aura Enchant creature Enchanted creature gets -1/-1. Cycling {2} ({2}, Discard this card: Draw a card.)
Crystal Carapace 3GEnchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has ward {2}. Cycling {2} ({2}, Discard this card: Draw a card.)
Taken by Nightmares 2BBInstant Exile target creature. If you control an enchantment, scry 2.
Holy Mantle 2WWEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.
Spirit Mantle 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
Compulsory Rest 1WEnchantment — Aura Enchant creature Enchanted creature can't attack or block. Enchanted creature has "{2}, Sacrifice this creature: You gain 2 life."
Clinging Darkness 1BEnchantment — Aura Enchant creature Enchanted creature gets -4/-1.
Dead Weight BEnchantment — Aura Enchant creature Enchanted creature gets -2/-2.
Debilitating Injury 1BEnchantment — Aura Enchant creature Enchanted creature gets -2/-2.
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