Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Leeching Lurker

· Creature — Leech Horror

Lifelink Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4

Similar cards

Color identity:
NameManaTypeText
Gate Hound 2WCreature — Dog Creatures you control have vigilance as long as Gate Hound is enchanted. 1/1
Steppe Glider 4WCreature — Elemental Flying, vigilance {1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn. 2/4
Danitha, New Benalia's Light 1GWLegendary Creature — Human Knight Vigilance, trample, lifelink Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard. 2/2
Swiftblade Vindicator RWCreature — Human Soldier Double strike, vigilance, trample 1/1
Angelic Skirmisher 4WWCreature — Angel Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. 4/4
Hussar Patrol 2WUCreature — Human Knight Flash (You may cast this spell any time you could cast an instant.) Vigilance 2/4
Huatli's Raptor GWCreature — Dinosaur Vigilance When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/3
Watchwing Scarecrow 4Artifact Creature — Scarecrow Watchwing Scarecrow has vigilance as long as you control a white creature. Watchwing Scarecrow has flying as long as you control a blue creature. 2/4
Alley Strangler 2BCreature — Aetherborn Rogue Menace 2/3
Parhelion II 6WWLegendary Artifact — Vehicle Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) 5/5
Page 24