M:tG card similarity search
· Creature — Leech Horror
Lifelink Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4
Name | Mana | Type | Text |
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Spelltithe Enforcer | 3WW | Creature — Elephant Wizard | Whenever an opponent casts a spell, that player sacrifices a permanent unless they pay {1}. 3/3 |
Kels, Fight Fixer | 2BB | Legendary Creature — Azra Warlock | Menace Whenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card. ({U/B} can be paid with either {U} or {B}.) {1}, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn. 4/3 |
Iona's Blessing | 3W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat. |
Celebr-8000 | 5 | Artifact Creature — Clown Robot | At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn. • 2 — menace • 3 — vigilance • 4 — lifelink • 5 — flying • 6 — indestructible 3/3 |
Morinfen | 3BB | Legendary Creature — Phyrexian Horror | Flying Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 5/4 |
Dusk Charger | 3B | Creature — Horse | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing. 3/3 |
Lightning Shrieker | 4R | Creature — Dragon | Flying, trample, haste At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library. 5/5 |
Ancient Spider | 2GW | Creature — Spider | First strike; reach (This creature can block creatures with flying.) 2/5 |
Outlaw Medic | 1W | Creature — Human Rogue | Lifelink When Outlaw Medic dies, draw a card. 1/3 |
Storm-Charged Slasher | Creature — Werewolf | At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4 |