M:tG card similarity search
1B · Creature — Sliver
Whenever a Sliver you control attacks, defending player loses 1 life. 1/1
Name | Mana | Type | Text |
---|---|---|---|
One Thousand Lashes | 2WB | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. |
Zombie Cutthroat | 3BB | Creature — Zombie | Morph—Pay 5 life. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/4 |
Savage Ventmaw | 4RG | Creature — Dragon | Flying Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end. 4/4 |
Perimeter Captain | W | Creature — Human Soldier | Defender Whenever a creature you control with defender blocks, you may gain 2 life. 0/4 |
Door to Nothingness | 5 | Artifact | Door to Nothingness enters the battlefield tapped. {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game. |
Priest of the Blood Rite | 3BB | Creature — Human Cleric | When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life. 2/2 |
Skrelv's Hive | 1W | Enchantment | At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink. |
Sanctimony | 1W | Enchantment | Whenever an opponent taps a Mountain for mana, you may gain 1 life. |
Rejuvenation Chamber | 3 | Artifact | Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {T}: You gain 2 life. |
Archetype of Endurance | 6GG | Enchantment Creature — Boar | Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof. 6/5 |