M:tG card similarity search
2 · Artifact — Equipment
Whenever you cast a spell, equipped creature gets +2/+2 until end of turn. Equip {2}
Name | Mana | Type | Text |
---|---|---|---|
Hamlet Captain | 1G | Creature — Human Warrior | Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. 2/2 |
Hellkite Overlord | 4BRRG | Creature — Dragon | Flying, trample, haste {R}: Hellkite Overlord gets +1/+0 until end of turn. {B}{G}: Regenerate Hellkite Overlord. 8/8 |
For the Emperor! | 3W | Sorcery | Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn. |
Storm Skreelix | 3UR | Creature — Drake Horror | Flying Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn. 2/4 |
Congregation Gryff | 1GW | Creature — Hippogriff Mount | Flying, lifelink Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 1/4 |
Sphinx of New Prahv | WWUU | Creature — Sphinx | Flying, vigilance Spells your opponents cast that target Sphinx of New Prahv cost {2} more to cast. 4/3 |
Myntasha, Honored One | 2GG | Legendary Snow Creature — Elk | As an additional cost to cast this spell, you may open a sealed Magic booster pack and put the cards on the bottom of your booster pile in a random order. Spells you cast have booster cascade. (It's like cascade, but use your booster pile rather than your library.) 3/3 |
Sepulcher Ghoul | 1B | Creature — Zombie | Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn. 2/1 |
Borrowed Malevolence | B | Instant | Escalate {2} (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature gets +1/+1 until end of turn. • Target creature gets -1/-1 until end of turn. |
Commander's Insignia | 2WW | Enchantment | Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game. |