M:tG card similarity search
RW · Enchantment
Red creatures you control get +1/+0. White creatures you control get +0/+1. {R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Might Sliver | 4G | Creature — Sliver | All Sliver creatures get +2/+2. 2/2 |
Muscle Sliver | 1G | Creature — Sliver | All Sliver creatures get +1/+1. 1/1 |
Plated Sliver | W | Creature — Sliver | All Sliver creatures get +0/+1. 1/1 |
Sinew Sliver | 1W | Creature — Sliver | All Sliver creatures get +1/+1. 1/1 |
Watcher Sliver | 3W | Creature — Sliver | All Sliver creatures get +0/+2. 2/2 |
Resolute Watchdog | W | Creature — Dog | Defender {1}, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 1/3 |
Kessig | Plane — Innistrad | Prevent all combat damage that would be dealt by non-Werewolf creatures. Whenever chaos ensues, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn. | |
In the Darkness Bind Them | 2UBR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you. IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you. |
Aragorn and Arwen, Wed | 4GW | Legendary Creature — Human Elf Noble | Vigilance Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. 3/6 |
Restless Apparition | W/BW/BW/B | Creature — Spirit | {W/B}{W/B}{W/B}: Restless Apparition gets +3/+3 until end of turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |