M:tG card similarity search
RW · Enchantment
Red creatures you control get +1/+0. White creatures you control get +0/+1. {R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Righteous Valkyrie | 2W | Creature — Angel Cleric | Flying Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. 2/4 |
Awaken the Bear | 2G | Instant | Target creature gets +3/+3 and gains trample until end of turn. |
Brute Strength | 1R | Instant | Target creature gets +3/+1 and gains trample until end of turn. |
Colossus | RG | Instant | Target creature gets +4/+2 and gains trample until end of turn. |
Colossal Might | RG | Instant | Target creature gets +4/+2 and gains trample until end of turn. |
Confidence from Strength | 2G | Sorcery | Target creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) |
Crash the Ramparts | 2G | Instant | Target creature gets +3/+3 and gains trample until end of turn. |
Fanatical Fever | 2GG | Instant | Target creature gets +3/+0 and gains trample until end of turn. |
Fanatical Strength | 1G | Instant | Target creature gets +3/+3 and gains trample until end of turn. |
Larger Than Life | 1G | Sorcery | Target creature gets +4/+4 and gains trample until end of turn. |