M:tG card similarity search
2WW · Creature — Angel Warrior
Flying When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand. 4/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Moonsilver Key | 2 | Artifact | {1}, {T}, Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle. |
| Instrument of the Bards | G | Legendary Artifact | At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards. {3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle. |
| Life Burst | 1W | Instant | Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard. |
| The Hourglass Coven | 4BB | Legendary Creature — Hag Warlock | When The Hourglass Coven enters the battlefield, draft a card from The Hourglass Coven's spellbook twice, then put those cards onto the battlefield. Other Warlocks you control get +1/+1. 3/3 |
| Shatterskull Recruit | 3RR | Creature — Giant Warrior Ally | Menace (This creature can't be blocked except by two or more creatures.) 4/4 |
| Laboratory Brute | 3U | Creature — Zombie Horror | When Laboratory Brute enters the battlefield, mill four cards. 3/3 |
| Gwyllion Hedge-Mage | 2W/B | Creature — Hag Wizard | When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token. When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature. 2/2 |
| Blue Ribbon | 1 | Artifact — Equipment | When Blue Ribbon enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature. Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.) Equip {3} |
| Memory Theft | 2B | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard. |
| A-Ellywick Tumblestrum | 2GG | Legendary Planeswalker — Ellywick | [+1]: Venture into the dungeon. (Enter the first room or advance to the next room.) [−2]: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. [−6]: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed." Loyalty 4 |