M:tG card similarity search
2WW · Creature — Angel Warrior
Flying When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand. 4/3
Name | Mana | Type | Text |
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Rusko, Clockmaker | 2UB | Legendary Creature — Human Artificer | When Rusko, Clockmaker enters the battlefield, conjure a card named Midnight Clock onto the battlefield. Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life. 3/3 |
Herald of Vengeance | 3WW | Creature — Angel | Flying When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn. 4/5 |
Idyllic Tutor | 2W | Sorcery | Search your library for an enchantment card, reveal it, put it into your hand, then shuffle. |
Fabricate | 2U | Sorcery | Search your library for an artifact card, reveal it, put it into your hand, then shuffle. |
Sphinx Mindbreaker | 5UU | Creature — Sphinx | Flying When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards. 6/6 |
Ecologist's Terrarium | 2 | Artifact | When Ecologist's Terrarium enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}, {T}, Sacrifice Ecologist's Terrarium: Put a +1/+1 counter on target creature. Activate only as a sorcery. |
Call the Gatewatch | 2W | Sorcery | Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle. |
Angler Drake | 4UU | Creature — Drake | Flying When Angler Drake enters the battlefield, you may return target creature to its owner's hand. 4/4 |
Kaalia, Zenith Seeker | RWB | Legendary Creature — Human Cleric | Flying, vigilance When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order. 3/3 |
The Biblioplex | Land | {T}: Add {C}. {2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand. |