M:tG card similarity search
6WW · Enchantment
Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Name | Mana | Type | Text |
---|---|---|---|
Neurok Stealthsuit | 2 | Artifact — Equipment | Equipped creature has shroud. (It can't be the target of spells or abilities.) {U}{U}: Attach Neurok Stealthsuit to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
No More | 2W | Instant | Any number of target creatures you control phase out. Fuse (You may cast one or both halves of this card from your hand.) |
Collective Unconscious | 4GG | Sorcery | Draw a card for each creature you control. |
Cybermen Squadron | 7 | Artifact Creature — Cyberman | Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 5/5 |
Saryth, the Viper's Fang | 2GG | Legendary Creature — Human Warlock | Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. {1}, {T}: Untap another target creature or land you control. 3/4 |
Time of Heroes | 1W | Enchantment | Each creature you control with a level counter on it gets +2/+2. |
Combine Guildmage | GU | Creature — Merfolk Wizard | {1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control. 2/2 |
Moonlight Hunt | 1G | Instant | Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature. |
Yarus, Roar of the Old Gods | 2RG | Legendary Creature — Centaur Druid | Other creatures you control have haste. Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up. 4/4 |
Hare Raising | G | Sorcery — Adventure | Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control. |