M:tG card similarity search
2R · Creature — Goblin Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able. 2/2
Name | Mana | Type | Text |
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Mardu Scout | RR | Creature — Goblin Scout | Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 3/1 |
Blast from the Past | 2R | Instant | Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R} Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token. |
Goblin Mountaineer | R | Creature — Goblin Scout | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 1/1 |
Marsh Goblins | BR | Creature — Goblin | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 1/1 |
Goblin Trailblazer | 1R | Creature — Goblin Pirate | Menace (This creature can't be blocked except by two or more creatures.) 2/1 |
Goblin Diplomats | 1R | Creature — Goblin | {T}: Each creature attacks this turn if able. 2/1 |
Nimble Birdsticker | 2R | Creature — Goblin | Reach (This creature can block creatures with flying.) 2/3 |
Warg Rider | 4B | Creature — Orc Warrior | Menace Other Orcs and Goblins you control have menace. At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 4/3 |
Goblin Motivator | R | Creature — Goblin Warrior | {T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.) 1/1 |
Keeper of Kookus | R | Creature — Goblin | {R}: Keeper of Kookus gains protection from red until end of turn. 1/1 |