M:tG card similarity search
3G · Enchantment
Creatures you control have trample. Whenever one or more nontoken artifacts enter the battlefield under your control, creatures you control perpetually get +1/+1.
| Name | Mana | Type | Text |
|---|---|---|---|
| Opposition | 2UU | Enchantment | Tap an untapped creature you control: Tap target artifact, creature, or land. |
| Pyretic Charge | 4R | Sorcery | Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn. Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
| Marshal of Zhalfir | WU | Creature — Human Knight | Other Knights you control get +1/+1. {W}{U}, {T}: Tap another target creature. 2/2 |
| Jukai Preserver | 3G | Enchantment Creature — Human Druid | When Jukai Preserver enters the battlefield, put a +1/+1 counter on target creature you control. Channel — {2}{G}, Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control. 3/3 |
| Fateful Handoff | 3B | Sorcery | Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent. |
| Tempest Djinn | UUU | Creature — Djinn | Flying Tempest Djinn gets +1/+0 for each basic Island you control. 0/4 |
| Armed with Proof | 2W | Enchantment | When Armed with Proof enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}. |
| Ornery Kudu | 2G | Creature — Antelope | When Ornery Kudu enters the battlefield, put a -1/-1 counter on target creature you control. 3/4 |
| Benalish Knight-Counselor | W | Creature — Human Knight | Enlist Whenever Benalish Knight-Counselor enlists a creature, you get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with a +1/+1 counter on it." 2/1 |
| Vectis Gloves | 2 | Artifact — Equipment | Equipped creature gets +2/+0 and has artifact landwalk. (It can't be blocked as long as defending player controls an artifact land.) Equip {2} |