M:tG card similarity search
3G · Enchantment
Creatures you control have trample. Whenever one or more nontoken artifacts enter the battlefield under your control, creatures you control perpetually get +1/+1.
Name | Mana | Type | Text |
---|---|---|---|
Ashenmoor Liege | 1B/RB/RB/R | Creature — Elemental Knight | Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. 4/1 |
Keensight Mentor | 2W | Creature — Human Cleric | When Keensight Mentor enters the battlefield, put a vigilance counter on target non-Human creature you control. {1}{W}, {T}: Put a +1/+1 counter on each creature you control with vigilance. 1/4 |
Squad Captain | 4W | Creature — Human Soldier | Vigilance Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control. 2/2 |
Strongarm Monk | 4W | Creature — Human Monk | Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. 3/3 |
Proud Wildbonder | 2R/GR/G | Creature — Human Warrior | Trample Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked." 4/3 |
Rhuk, Hexgold Nabber | 2R | Legendary Creature — Goblin Rebel | Trample, haste Whenever an equipped creature you control other than Rhuk, Hexgold Nabber attacks or dies, you may attach all Equipment attached to that creature to Rhuk. 2/2 |
Kalonian Hydra | 3GG | Creature — Hydra | Trample Kalonian Hydra enters the battlefield with four +1/+1 counters on it. Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control. 0/0 |
Lumbering Battlement | 4W | Creature — Beast | Vigilance When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield. Lumbering Battlement gets +2/+2 for each card exiled with it. 4/5 |
Hagra Crocodile | 3B | Creature — Crocodile | Hagra Crocodile can't block. Landfall — Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn. 3/1 |
Battle Hymn | 1R | Instant | Add {R} for each creature you control. |