Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Legions to Ashes

1WB · Sorcery

Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.

Similar cards

Color identity:
NameManaTypeText
Stand or Fall 3REnchantment At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
Infernal Tribute BBBEnchantment {2}, Sacrifice a nontoken permanent: Draw a card.
Flame Fusillade 3RSorcery Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to any target."
Rare-B-Gone 2BRSorcery Each player sacrifices all permanents that are rare or mythic rare, then each player reveals their hand and discards all cards that are rare or mythic rare.
Succumb to the Cold 2UInstant Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Blind Obedience 1WEnchantment Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter the battlefield tapped.
Forensic Researcher 2UCreature — Merfolk Detective {T}: Untap another target permanent you control. {T}, Collect evidence 3: Tap target creature you don't control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) 1/3
The Flame of Keld 1REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Discard your hand. II — Draw two cards. III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
Empty-Shrine Kannushi WCreature — Human Cleric Empty-Shrine Kannushi has protection from the colors of permanents you control. 1/1
Jihad WWWEnchantment As Jihad enters the battlefield, choose a color and an opponent. White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color. When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.
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