M:tG card similarity search
1 · Artifact
You may look at the top card of your library and at face-down creatures you don't control any time.
Name | Mana | Type | Text |
---|---|---|---|
Fblthp, Lost on the Range | 1UU | Legendary Creature — Homunculus | Ward {2} You may look at the top card of your library any time. The top card of your library has plot. The plot cost is equal to its mana cost. You may plot nonland cards from the top of your library. 1/1 |
Case of the Lost Witness | 1U | Enchantment — Case | When this Case enters the battlefield, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card. To solve — You control a legendary Homunculus. Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library. |
Assemble the Players | 1W | Enchantment | You may look at the top card of your library any time. Once each turn, you may cast a creature spell with power 2 or less from the top of your library. |
Crown of Convergence | 2 | Artifact | Play with the top card of your library revealed. As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1. {G}{W}: Put the top card of your library on the bottom of your library. |
Errant and Giada | 1WU | Legendary Creature — Human Angel | Flash Flying You may look at the top card of your library any time. You may cast spells with flash or flying from the top of your library. 2/3 |
Puresight Merrow | W/UW/U | Creature — Merfolk Wizard | {W/U}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.) 2/2 |
Demonic Attorney | 1BB | Sorcery | Remove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of their library. |
Spy Network | U | Instant | Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order. |
Case of the Locked Hothouse | 3G | Enchantment — Case | You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library. |
Verge Rangers | 2W | Creature — Human Scout Ranger | First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.) 3/3 |