M:tG card similarity search
1W · Creature — Cat Soldier
As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance. 1/3
Name | Mana | Type | Text |
---|---|---|---|
Chillerpillar | 3U | Snow Creature — Insect | {4}{S}{S}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. {S} can be paid with one mana from a snow source.) As long as Chillerpillar is monstrous, it has flying. 3/3 |
Rattleblaze Scarecrow | 6 | Artifact Creature — Scarecrow | Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Rattleblaze Scarecrow has haste as long as you control a red creature. 5/3 |
Ballynock Cohort | 2W | Creature — Kithkin Soldier | First strike Ballynock Cohort gets +1/+1 as long as you control another white creature. 2/2 |
Beasts of Bogardan | 4R | Creature — Beast | Protection from red Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent. 3/3 |
Blazethorn Scarecrow | 5 | Artifact Creature — Scarecrow | Blazethorn Scarecrow has haste as long as you control a red creature. Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) 3/3 |
Battle Brawler | 1B | Creature — Orc Warrior | As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike. 2/2 |
Scared Stiff | 2B | Creature — Zombie Coward Guest | Scared Stiff has menace as long as you control a stickered permanent. 3/2 |
Foundry Screecher | 2B | Creature — Bat | Flying Foundry Screecher gets +1/+0 as long as you control an artifact. 2/1 |
Mystic Crusader | 1WW | Creature — Human Nomad Mystic | Protection from black and from red Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying. 2/1 |
Flaring Flame-Kin | 2R | Creature — Elemental Warrior | As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn." 2/2 |