Card Codex

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17 May 2024: Card library updated.

Leonin Iconoclast

3W · Creature — Cat Monk

Heroic — Whenever you cast a spell that targets Leonin Iconoclast, destroy target enchantment creature an opponent controls. 3/2

Similar cards

Color identity:
NameManaTypeText
River's Grasp 3U/BSorcery If {U} was spent to cast this spell, return up to one target creature to its owner's hand. If {B} was spent to cast this spell, target player reveals their hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.)
Reset UUInstant Cast this spell only during an opponent's turn after their upkeep step. Untap all lands you control.
Even the Odds 2WInstant Cast this spell only if you control fewer creatures than each opponent. Create three 1/1 white Soldier creature tokens.
Orim's Chant WInstant Kicker {W} (You may pay an additional {W} as you cast this spell.) Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
Frenzied Devils 4RCreature — Devil Haste Whenever you cast a noncreature spell, Frenzied Devils gets +2/+2 until end of turn. 3/3
Flamekin Herald 2RCreature — Elemental Wizard Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/2
Maggot Therapy 2BEnchantment — Aura Flash Enchant creature Enchanted creature gets +2/-2.
Ruinous Path 1BBSorcery Destroy target creature or planeswalker. Awaken 4—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Blood Funnel 1BEnchantment Noncreature spells you cast cost {2} less to cast. Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.
Hallowed Haunting 2WWEnchantment As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
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