M:tG card similarity search
1W · Creature — Cat Cleric
Lifelink When Leonin Sanctifier enters the battlefield, choose a creature card in your hand. It perpetually gains lifelink. 2/1
Name | Mana | Type | Text |
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Veinwitch Coven | 2B | Creature — Vampire Warlock | Menace Whenever you gain life, you may pay {B}. If you do, return target creature card from your graveyard to your hand. 3/3 |
Harvest Wurm | 1G | Creature — Wurm | When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand. 3/2 |
The Great Aurora | 6GGG | Sorcery | Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora. |
Charm School | 2W | Enchantment | As Charm School enters the battlefield, choose a color and balance Charm School on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When Charm School falls off your head, sacrifice Charm School. |
Surprise Deployment | 3W | Instant | Cast this spell only during combat. You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.) |
Slayer's Bounty | W | Legendary Artifact — Clue | When Slayer's Bounty enters the battlefield, look at the creature cards in target opponent's hand. Whenever you sacrifice Slayer's Bounty or another Clue, draft a card from Slayer's Bounty's spellbook. {2}, Sacrifice Slayer's Bounty: Draw a card. |
Auramancer | 2W | Creature — Human Wizard | When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. 2/2 |
Dawnbreak Reclaimer | 4WW | Creature — Angel | Flying At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control. 5/5 |
Sanctum Prelate | 1WW | Creature — Human Cleric | As Sanctum Prelate enters the battlefield, choose a number. Noncreature spells with mana value equal to the chosen number can't be cast. 2/2 |
Joraga Visionary | 3G | Creature — Elf Wizard | When Joraga Visionary enters the battlefield, draw a card. 3/2 |