Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Leonin Shikari

1W · Creature — Cat Soldier

You may activate equip abilities any time you could cast an instant. 2/2

Similar cards

Color identity:
NameManaTypeText
Recruit the Worthy WInstant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Soldier creature token.
Albiorix, Goose Tyrant 1GULegendary Creature — Bird Flying, Trample, Ward {1} Whenever you sacrifice a token, Albiorix perpetually gets +1/+1. This ability also triggers if Albiorix is in exile. 3/3
Priest of the Haunted Edge 1BSnow Creature — Zombie Cleric {T}, Sacrifice Priest of the Haunted Edge: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate only as a sorcery. 0/4
Magnus the Red 3URLegendary Creature — Demon Primarch Flying Unearthly Power — Instant and sorcery spells you cast cost {1} less to cast for each creature token you control. Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token. 4/5
Voltaic Visionary 1RCreature — Human Wizard {T}: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery. When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary. 3/1
Temple Elder 2WCreature — Human Cleric {T}: You gain 1 life. Activate only during your turn, before attackers are declared. 1/2
Mirror Universe 6Artifact {T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate only during your upkeep.
Zuran Enchanter 1UCreature — Human Wizard {2}{B}, {T}: Target player discards a card. Activate only during your turn. 1/1
Portal of Sanctuary 2UArtifact {1}, {T}: Return target creature you control and each Aura attached to it to their owners' hands. Activate only during your turn.
A-Spell Satchel 2Artifact Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel. {T}, Remove a book counter from Spell Satchel: Add {C}. {2}, {T}, Remove two book counters from Spell Satchel: Draw a card.
Page 128