Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Leovold's Operative

2G · Creature — Elf Rogue

Draft Leovold's Operative face up. As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.) 3/2

Similar cards

Color identity:
NameManaTypeText
Tidal Bore 1UInstant You may return an Island you control to its owner's hand rather than pay this spell's mana cost. You may tap or untap target creature.
Carrion Wall 1BBCreature — Wall Defender (This creature can't attack.) {1}{B}: Regenerate Carrion Wall. 3/2
Living Wall 4Artifact Creature — Wall Defender (This creature can't attack.) {1}: Regenerate Living Wall. 0/6
Approach of the Second Sun 6WSorcery If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Fierce Guardianship 2UInstant If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.
Don't Move 3WWSorcery Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
Kyren Legate 1RCreature — Goblin If an opponent controls a Plains and you control a Mountain, you may cast this spell without paying its mana cost. Haste 1/1
Revival Experiment 4BGSorcery For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment.
Jade Orb of Dragonkind 2GArtifact {T}: Add {G}. When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.)
Knight of the Hokey Pokey WWCreature — Knight First strike {1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.) 2/2
Page 194