M:tG card similarity search
2RR · Creature — Beast
Whenever Lesser Gargadon attacks or blocks, sacrifice a land. 6/4
Name | Mana | Type | Text |
---|---|---|---|
Waste Land | Land | {T}: Add {C}. {T}, Sacrifice Waste Land: Destroy target nonbasic land. That land's controller creates a Wastes token. (It's a land with {T}: Add {C}.) | |
Torpid Moloch | R | Creature — Lizard | Defender (This creature can't attack.) Sacrifice three lands: Torpid Moloch loses defender until end of turn. 3/2 |
Creepy Puppeteer | 3R | Creature — Human Rogue | Haste Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn. 4/3 |
Talruum Piper | 4R | Creature — Minotaur | All creatures with flying able to block Talruum Piper do so. 3/3 |
Shard of the Void Dragon | 4BBB | Creature — C'tan | Flying Spear of the Void Dragon — Whenever Shard of the Void Dragon attacks, each opponent sacrifices a nonland permanent. Matter Absorption — Whenever an artifact is put into a graveyard from the battlefield or is put into exile from the battlefield, put two +1/+1 counters on Shard of the Void Dragon. 7/7 |
Goring Ceratops | 5WW | Creature — Dinosaur | Double strike Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn. 3/3 |
Hobgoblin Captain | 1R | Creature — Goblin Barbarian | Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn. 3/1 |
Aether Inspector | 3W | Creature — Dwarf Artificer | Vigilance When Aether Inspector enters the battlefield, you get {E}{E} (two energy counters). Whenever Aether Inspector attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. 2/3 |
Ogre Geargrabber | 4RR | Creature — Ogre Warrior | Whenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it. 4/4 |
Harmonious Emergence | 3G | Enchantment — Aura | Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn. |