M:tG card similarity search
2B · Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Destroy target creature.
Name | Mana | Type | Text |
---|---|---|---|
Incremental Growth | 3GG | Sorcery | Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. |
Necropolis of Azar | 2BB | Enchantment | Whenever a non-black creature is put into any graveyard from play, put a husk counter on Necropolis of Azar. {5}, Remove a husk counter from Necropolis of Azar: Put a Spawn of Azar token into play. Treat this token as a black creature with a random power and toughness, each no less than 1 and no greater than 3, that has swampwalk. |
Cut Down | B | Instant | Destroy target creature with total power and toughness 5 or less. |
Hydroblast | U | Instant | Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red. |
Brinebarrow Intruder | U | Creature — Human Rogue | Flash When Brinebarrow Intruder enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn. 1/2 |
Witch's Vengeance | 1BB | Sorcery | Creatures of the creature type of your choice get -3/-3 until end of turn. |
Cabal Shrine | 1BB | Enchantment | Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell. |
Deathmark Prelate | 3B | Creature — Human Cleric | {2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate only as a sorcery. 2/3 |
Marisi, Breaker of the Coil | 1RGW | Legendary Creature — Cat Warrior | Your opponents can't cast spells during combat. Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) 5/4 |
Halcyon Glaze | 1UU | Enchantment | Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying in addition to its other types until end of turn. |