M:tG card similarity search
2B · Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Destroy target creature.
Name | Mana | Type | Text |
---|---|---|---|
Greel's Caress | 1B | Enchantment — Aura | Flash Enchant creature Enchanted creature gets -3/-0. |
Mists of Littjara | 1U | Enchantment — Aura | Flash Enchant creature or Vehicle Enchanted creature gets -3/-0. |
Slimebind | 1U | Enchantment — Aura | Flash Enchant creature Enchanted creature gets -4/-0. |
Torpor Dust | 2U/B | Enchantment — Aura | Flash Enchant creature Enchanted creature gets -3/-0. |
Dimir House Guard | 3B | Creature — Skeleton | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate Dimir House Guard. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) 2/3 |
Herald of Anguish | 5BB | Creature — Demon | Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Flying At the beginning of your end step, each opponent discards a card. {1}{B}, Sacrifice an artifact: Target creature gets -2/-2 until end of turn. 5/5 |
Despondency | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets -2/-0. When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand. |
Shrine of Boundless Growth | 3 | Artifact | At the beginning of your upkeep or whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth. {T}, Sacrifice Shrine of Boundless Growth: Add {C} for each charge counter on Shrine of Boundless Growth. |
Pheres-Band Brawler | 4GG | Creature — Centaur Warrior | When Pheres-Band Brawler enters the battlefield, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) 4/4 |
Overwhelming Encounter | 3GG | Sorcery | Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1—9 | Creatures you control get +2/+2 until end of turn. 10—19 | Put two +1/+1 counters on each creature you control. 20 | Put four +1/+1 counters on each creature you control. |