M:tG card similarity search
5 · Artifact Creature — Juggernaut
When Leveler enters the battlefield, exile all cards from your library. 10/10
Name | Mana | Type | Text |
---|---|---|---|
Precognition Field | 3U | Enchantment | You may look at the top card of your library any time. You may cast instant and sorcery spells from the top of your library. {3}: Exile the top card of your library. |
Bruse Tarl, Roving Rancher | 2RW | Legendary Creature — Human Warrior | Oxen you control have double strike. Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn. 4/3 |
Blightwing Bandit | 3B | Creature — Faerie Rogue | Flying, deathtouch Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. 2/2 |
Lukka, Coppercoat Outcast | 3RR | Legendary Planeswalker — Lukka | [+1]: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker." [−2]: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order. [−7]: Each creature you control deals damage equal to its power to each opponent. Loyalty 5 |
Soul-Guide Lantern | 1 | Artifact | When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard. {T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard. {1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card. |
Prosper, Tome-Bound | 2BR | Legendary Creature — Tiefling Warlock | Deathtouch Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. Pact Boon — Whenever you play a card from exile, create a Treasure token. 1/4 |
Case of the Lost Witness | 1U | Enchantment — Case | When this Case enters the battlefield, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card. To solve — You control a legendary Homunculus. Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library. |
Cemetery Protector | 2WW | Creature — Human Soldier | Flash When Cemetery Protector enters the battlefield, exile a card from a graveyard. Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token. 3/4 |
Barrier of Bones | B | Creature — Skeleton Wall | Defender When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 0/3 |
Nahiri's Warcrafting | 1RR | Sorcery | Nahiri's Warcrafting deals 5 damage to target creature, planeswalker, or battle. Look at the top X cards of your library, where X is the excess damage dealt this way. You may exile one of those cards. Put the rest on the bottom of your library in a random order. You may play the exiled card this turn. |