M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Scale Deflection | 3G | Instant — Adventure | Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.) |
Molten Vortex | R | Enchantment | {R}, Discard a land card: Molten Vortex deals 2 damage to any target. |
Seismic Assault | RRR | Enchantment | Discard a land card: Seismic Assault deals 2 damage to any target. |
Midnight Duelist | W | Creature — Human Soldier | Protection from Vampires 1/2 |
Lunar Hatchling | 4GU | Creature — Alien Beast | Flying, trample Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Escape—{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) 6/6 |
Greensleeves, Maro-Sorcerer | 3GG | Legendary Creature — Elemental | Protection from planeswalkers and from Wizards Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. Landfall — Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token. */* |
Braids, Conjurer Adept | 2UU | Legendary Creature — Human Wizard | At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield. 2/2 |
Nullmage Shepherd | 3G | Creature — Elf Shaman | Tap four untapped creatures you control: Destroy target artifact or enchantment. 2/4 |
Mountain Bandit | R | Creature — Human Soldier Rogue | Haste 1/1 |
Citadel Castellan | 1GW | Creature — Human Knight | Vigilance (Attacking doesn't cause this creature to tap.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) 2/3 |