M:tG card similarity search
3G · Enchantment — Aura
Enchant legendary creature Enchanted creature has ward {2} and "{T}: Add five mana in any combination of colors. Spend this mana only to cast spells."
Name | Mana | Type | Text |
---|---|---|---|
Prismatic Lace | U | Instant | Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.) |
Faith Healer | 1W | Creature — Human Cleric | Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value. 1/1 |
Iridian Maelstrom | WUBRG | Sorcery | Destroy each creature that isn't all colors. |
Blasted Landscape | Land | {T}: Add {C}. Cycling {2} ({2}, Discard this card: Draw a card.) | |
Indatha Crystal | 3 | Artifact | {T}: Add {W}, {B}, or {G}. Cycling {2} ({2}, Discard this card: Draw a card.) |
Ketria Crystal | 3 | Artifact | {T}: Add {G}, {U}, or {R}. Cycling {2} ({2}, Discard this card: Draw a card.) |
Raugrin Crystal | 3 | Artifact | {T}: Add {U}, {R}, or {W}. Cycling {2} ({2}, Discard this card: Draw a card.) |
Savai Crystal | 3 | Artifact | {T}: Add {R}, {W}, or {B}. Cycling {2} ({2}, Discard this card: Draw a card.) |
Zagoth Crystal | 3 | Artifact | {T}: Add {B}, {G}, or {U}. Cycling {2} ({2}, Discard this card: Draw a card.) |
Abduction | 2UU | Enchantment — Aura | Enchant creature When Abduction enters the battlefield, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner's control. |