Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Leyline Invocation

5G · Sorcery

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control.

Similar cards

Color identity:
NameManaTypeText
Silverflame Ritual 3WSorcery Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
Splendor Mare 2WCreature — Elk Unicorn Lifelink Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle Splendor Mare, put a lifelink counter on target creature you control. 3/3
Ventifact Bottle 3Artifact {X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate only as a sorcery. At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {C} for each charge counter removed this way.
Kazandu Stomper 5GCreature — Beast Trample When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand. 6/5
Student of Warfare WCreature — Human Knight Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-6 3/3 First strike LEVEL 7+ 4/4 Double strike 1/1
Skred RInstant Skred deals damage to target creature equal to the number of snow permanents you control.
Petting Zookeeper 2GCreature — Elf Employee Reach When Petting Zookeeper enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 0/4
Vine Gecko 1GCreature — Elemental Lizard The first kicked spell you cast each turn costs {1} less to cast. Whenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko. 2/2
Thundering Mightmare 4GCreature — Horse Spirit Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature." 3/3
Lost Jitte 1Legendary Artifact — Equipment Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. Remove a charge counter from Lost Jitte: Choose one — • Untap target land. • Target creature can't block this turn. • Put a +1/+1 counter on equipped creature. Equip {1}
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