Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Leyline Invocation

5G · Sorcery

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control.

Similar cards

Color identity:
NameManaTypeText
Sentinel of the Nameless City 2GCreature — Merfolk Warrior Scout Vigilance Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") 3/4
Citadel Siege 2WWEnchantment As Citadel Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Glowing Anemone 3UCreature — Jellyfish Beast When Glowing Anemone enters the battlefield, you may return target land to its owner's hand. 1/3
Coastal Hornclaw 4UCreature — Bird Sacrifice a land: Coastal Hornclaw gains flying until end of turn. 3/3
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Vine Dryad 3GCreature — Dryad You may exile a green card from your hand rather than pay this spell's mana cost. Flash Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 1/3
Long Rest XGGGSorcery Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.
Bilious Skulldweller BCreature — Phyrexian Insect Deathtouch Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) 1/1
Soul Separator 3Artifact {5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
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