Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Leyline of the Guildpact

G/WG/UB/GR/G · Enchantment

If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.

Similar cards

Color identity:
NameManaTypeText
Lay Waste 3RSorcery Destroy target land. Cycling {2} ({2}, Discard this card: Draw a card.)
Fallow Wurm 2GCreature — Wurm When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card. 4/4
Thundering Wurm 2GCreature — Wurm When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card. 4/4
Vaevictis Asmadi, the Dire 3BRGLegendary Creature — Elder Dragon Flying Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card. 6/6
Earth Rift 3RSorcery Destroy target land. Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Celebrate the Harvest 3GSorcery Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Brass's Bounty 6RSorcery For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Nurturing Pixie WCreature — Faerie Rogue Flying When Nurturing Pixie enters the battlefield, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie. 1/1
Beneath the Sands 2GSorcery Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)
Heroic Intervention 1GInstant Permanents you control gain hexproof and indestructible until end of turn.
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