Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Leyline of the Void

2BB · Enchantment

If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.

Similar cards

Color identity:
NameManaTypeText
Field Surgeon 1WCreature — Human Cleric Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. 1/1
Pay No Heed WInstant Prevent all damage a source of your choice would deal this turn.
Visions of Beyond UInstant Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Caregiver WCreature — Human Cleric {W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn. 1/1
Horizon Spellbomb 1Artifact {2}, {T}, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card.
Oriss, Samite Guardian 1WWLegendary Creature — Human Cleric {T}: Prevent all damage that would be dealt to target creature this turn. Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn. 1/3
Final Judgment 4WWSorcery Exile all creatures.
Stet, Draconic Proofreader 4RRLegendary Creature — Dragon Bureaucrat Flying Whenever Stet, Draconic Proofreader attacks, you may exile a card from your graveyard. When you do, Stet, Draconic Proofreader deals 4 damage to any target whose name begins with the same letter as the exiled card. {W}: Delete the first letter of target permanent or player's name until end of turn. 4/4
Elder Brain 5BBCreature — Horror Menace Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. 6/6
Fiery Mantle 1REnchantment — Aura Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.
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