Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Liberate

1W · Instant

Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Similar cards

Color identity:
NameManaTypeText
Tear Asunder 1GInstant Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
Amphin Mutineer 3UCreature — Salamander Pirate When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3
Colfenor's Plans 2BBEnchantment When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down. You may look at the cards exiled with Colfenor's Plans, and you may play lands and cast spells from among those cards. Skip your draw step. You can't cast more than one spell each turn.
Goblin Polka Band RRSummon Goblin {2}, {T}, Pay {R} for each target: Tap any number of random target creatures. Goblins tapped in this way do not untap during their controllers' next untap phases. 1/1
Shaman en-Kor 1WCreature — Kor Cleric Shaman {0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. {1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. 1/2
Persistent Nightmare Creature — Nightmare Skulk (This creature can't be blocked by creatures with greater power.) When Persistent Nightmare deals combat damage to a player, return it to its owner's hand. 1/1
Cryptic Pursuit 2UREnchantment Whenever you cast an instant or sorcery spell from your hand, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a face-down creature you control dies, exile it if it's an instant or sorcery card. You may cast that card until the end of your next turn.
Rakdos Joins Up 3BRLegendary Enchantment When Rakdos Joins Up enters the battlefield, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it. Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.
Ruin Raider 2BCreature — Orc Pirate Raid — At the beginning of your end step, if you attacked this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's mana value. 3/2
The Parting of the Ways 4RREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend. II — Time travel, then time travel. III — For each opponent, destroy up to one target artifact that player controls.
Page 241