M:tG card similarity search
1W · Instant
Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Name | Mana | Type | Text |
---|---|---|---|
Mending Touch | G | Instant | Regenerate target creature. |
Release to the Wind | 2U | Instant | Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost. |
Hold the Gates | 2W | Enchantment | Creatures you control get +0/+1 for each Gate you control and have vigilance. |
Multani, Yavimaya's Avatar | 4GG | Legendary Creature — Elemental Avatar | Reach, trample Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard. {1}{G}, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand. 0/0 |
Curse of Oblivion | 3B | Enchantment — Aura Curse | Enchant player At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard. |
Inys Haen | Plane — Cridhe | When you planeswalk to Inys Haen and at the beginning of your upkeep, mill three cards. When you planeswalk away from Inys Haen, each player returns all land cards from their graveyard to the battlefield tapped. Whenever chaos ensues, return target nonland card from your graveyard to your hand. | |
Sphinx's Decree | 1W | Sorcery | Each opponent can't cast instant or sorcery spells during that player's next turn. |
Paragon of Eternal Wilds | 3G | Creature — Human Druid | Other green creatures you control get +1/+1. {G}, {T}: Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 2/2 |
Zndrsplt, Eye of Wisdom | 4U | Legendary Creature — Homunculus | Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card. 1/4 |
Windborne Charge | 2WW | Sorcery | Two target creatures you control each get +2/+2 and gain flying until end of turn. |