Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Liberate

1W · Instant

Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Similar cards

Color identity:
NameManaTypeText
Soratami Cloud Chariot 5Artifact {2}: Target creature you control gains flying until end of turn. {2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
Custodi Squire 4WCreature — Spirit Cleric Flying Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand. 3/3
Atarka Pummeler 4RCreature — Ogre Warrior Formidable — {3}{R}{R}: Creatures you control gain menace until end of turn. Activate only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.) 4/5
Resolute Strike WInstant Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
Alseid of Life's Bounty WEnchantment Creature — Nymph Lifelink {1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn. 1/1
Kragma Warcaller 3BRCreature — Minotaur Warrior Minotaur creatures you control have haste. Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn. 2/3
Diamond Faerie 2GWUSnow Creature — Faerie Flying {1}{S}: Snow creatures you control get +1/+1 until end of turn. ({S} can be paid with one mana from a snow source.) 3/3
Wilson, Ardent Bear 1RGLegendary Creature — Bear Warrior Double strike, reach, trample Ward {2} {1}{R}{G}, Exile Wilson, Ardent Bear from your graveyard: Target creature you control perpetually gains double strike. Activate only as a sorcery. 2/3
Jumbo Imp 2BCreature — Imp Flying As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result. 0/0
The Tyrant Hero Exile The Tyrant: Creatures your opponents control get -1/-1 until end of turn.
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