M:tG card similarity search
· Land
{T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand.
Name | Mana | Type | Text |
---|---|---|---|
Feed | 3G | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw a card for each creature you control with power 3 or greater. |
Tainted Pact | 1B | Instant | Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first. |
Betrayal | U | Enchantment — Aura | Enchant creature an opponent controls Whenever enchanted creature becomes tapped, you draw a card. |
Sophic Centaur | 3G | Creature — Centaur Spellshaper | {2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand. 1/1 |
Locust Miser | 2BB | Creature — Rat Shaman | Each opponent's maximum hand size is reduced by two. 2/2 |
Fire Sprites | 1G | Creature — Faerie | Flying {G}, {T}: Add {R}. 1/1 |
Maraleaf Pixie | GU | Creature — Faerie | Flying {T}: Add {G} or {U}. 2/2 |
Labro Bot | 5 | Host Artifact Creature — Dog | When this creature enters the battlefield, return target host card or card with augment from your graveyard to your hand. 3/3 |
Glademuse | 2G | Creature — Beast | Whenever a player casts a spell, if it's not their turn, that player draws a card. 2/4 |
Topdeck the Halls | 3RW | Enchantment | Decorated cards in your hand have miracle {S}. (Decorated cards include premiums, promos, and cards with alternate frames or art.) At the beginning of your upkeep, if you control twelve or more decorated permanents, you win the game. |