M:tG card similarity search
· Land
{T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand.
Name | Mana | Type | Text |
---|---|---|---|
Toothy, Imaginary Friend | 3U | Legendary Creature — Illusion | Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it. 1/1 |
Jhoira, Weatherlight Captain | 2UR | Legendary Creature — Human Artificer | Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.) 3/3 |
Implode | 4R | Sorcery | Destroy target land. Draw a card. |
Vault 21: House Gambit | 1R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Discard a card, then draw a card. III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token. |
Gnottvold Hermit | 3G | Creature — Troll | {5}{U/P}: Transform Gnottvold Hermit. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.) 4/4 |
Cabal Interrogator | 1B | Creature — Zombie Wizard | {X}{B}, {T}: Target player reveals X cards from their hand and you choose one of them. That player discards that card. Activate only as a sorcery. 1/1 |
Grabby Giant | 3R | Creature — Giant | Reach {2}{R}, Sacrifice an artifact or land: Draw a card. 4/3 |
Pyretic Prankster | 1R | Creature — Devil | {3}{B/P}: Transform Pyretic Prankster. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.) 2/1 |
Laboratory Maniac | 2U | Creature — Human Wizard | If you would draw a card while your library has no cards in it, you win the game instead. 2/2 |
Sycorax Commander | 2BR | Creature — Alien Soldier | First strike, haste Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand. 4/2 |