M:tG card similarity search
4U · Sorcery
An opponent chooses one — • You draw three cards at the beginning of the next turn's upkeep. • You search your library for a card, put that card into your hand, then shuffle.
Name | Mana | Type | Text |
---|---|---|---|
Captive Audience | 5BR | Enchantment | Captive Audience enters the battlefield under the control of an opponent of your choice. At the beginning of your upkeep, choose one that hasn't been chosen — • Your life total becomes 4. • Discard your hand. • Each opponent creates five 2/2 black Zombie creature tokens. |
Trickery Charm | U | Instant | Choose one — • Target creature gains flying until end of turn. • Target creature becomes the creature type of your choice until end of turn. • Look at the top four cards of your library, then put them back in any order. |
A-Dawnbringer Cleric | 1W | Creature — Human Cleric | When Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard. 1/4 |
Illicit Shipment | 3BB | Sorcery | Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.) Search your library for a card, put it into your hand, then shuffle. |
Invoke the Firemind | XUUR | Sorcery | Choose one — • Draw X cards. • Invoke the Firemind deals X damage to any target. |
Robo-Piñata | 2W | Artifact Creature — Clown Robot | When Robo-Piñata dies, choose one — • You get {TK}{TK}. • You may put a sticker on a nonland permanent you own. 2/1 |
Kogla and Yidaro | 2RRGG | Legendary Creature — Ape Dinosaur Turtle | When Kogla and Yidaro enters the battlefield, choose one — • It gains trample and haste until end of turn. • It fights target creature you don't control. {2}{R}{G}, Discard Kogla and Yidaro: Destroy up to one target artifact or enchantment. Shuffle Kogla and Yidaro into your library from your graveyard, then draw a card. 7/7 |
Buried Alive | 2B | Sorcery | Search your library for up to three creature cards, put them into your graveyard, then shuffle. |
Dawnbringer Cleric | 1W | Creature — Human Cleric | When Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard. 1/3 |
Doomfall | 2B | Sorcery | Choose one — • Target opponent exiles a creature they control. • Target opponent reveals their hand. You choose a nonland card from it. Exile that card. |