M:tG card similarity search
3BBB · Legendary Enchantment
Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.
| Name | Mana | Type | Text |
|---|---|---|---|
| Peace of Mind | 1W | Enchantment | {W}, Discard a card: You gain 3 life. |
| Adarkar Windform | 4U | Snow Creature — Illusion | Flying {1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow source.) 3/3 |
| Bane Alley Broker | 1UB | Creature — Human Rogue | {T}: Draw a card, then exile a card from your hand face down. You may look at cards exiled with Bane Alley Broker. {U}{B}, {T}: Return a card exiled with Bane Alley Broker to its owner's hand. 0/3 |
| Faceless Butcher | 2BB | Creature — Nightmare Horror | When Faceless Butcher enters the battlefield, exile another target creature. When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control. 2/3 |
| Bottle Gnomes | 3 | Artifact Creature — Gnome | Sacrifice Bottle Gnomes: You gain 3 life. 1/3 |
| Font of Vigor | 1W | Enchantment | {2}{W}, Sacrifice Font of Vigor: You gain 7 life. |
| Faith Healer | 1W | Creature — Human Cleric | Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value. 1/1 |
| Angel of Serenity | 4WWW | Creature — Angel | Flying When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands. 5/6 |
| Ruin Processor | 7 | Creature — Eldrazi Processor | When you cast this spell, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life. 7/8 |
| Portable Hole | W | Artifact | When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield. |