Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lich's Mastery

3BBB · Legendary Enchantment

Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.

Similar cards

Color identity:
NameManaTypeText
Goldnight Redeemer 4WWCreature — Angel Flying When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control. 4/4
Profound Journey 5WWSorcery Return target permanent card from your graveyard to the battlefield. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Encroaching Mycosynth 3UArtifact Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield.
Celestial Vault 1WArtifact {W}, {T}: Draft a card from Celestial Vault's spellbook and exile it face down. {1}, Sacrifice Celestial Vault: Put each card exiled with Celestial Vault into your hand.
Planar Void BEnchantment Whenever another card is put into a graveyard from anywhere, exile that card.
GO TO JAIL WEnchantment When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.
Mesa Cavalier 2WCreature — Human Knight Flying When Mesa Cavalier enters the battlefield, you gain 2 life. 2/1
Angel of Renewal 5WCreature — Angel Ally Flying When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control. 4/4
Bat- Creature — Bat Flying At the beginning of each end step, if an opponent lost 3 or more life this turn, Augment {1}{B} ({1}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +1/+1
Orim's Prayer 1WWEnchantment Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
Page 226