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17 May 2024: Card library updated.

Lich's Mastery

3BBB · Legendary Enchantment

Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.

Similar cards

Color identity:
NameManaTypeText
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Dragon's Claw 2Artifact Whenever a player casts a red spell, you may gain 1 life.
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Thran Temporal Gateway 4Legendary Artifact {4}, {T}: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Worthy Cause WInstant Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness.
Flicker 1WSorcery Exile target nontoken permanent, then return it to the battlefield under its owner's control.
Spinewoods Paladin 4GCreature — Human Knight Trample When Spinewoods Paladin enters the battlefield, you gain 3 life. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 5/4
Soul Warden WCreature — Human Cleric Whenever another creature enters the battlefield, you gain 1 life. 1/1
Lagrella, the Magpie GWULegendary Creature — Human Soldier When Lagrella, the Magpie enters the battlefield, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters the battlefield under your control this way, put two +1/+1 counters on it. 2/3
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